Game

Tank / Bioandroid
Cell
Can survive a lethal hit, absorb corpses and summon Cell Juniors.
Overview
- Recommended weapon
- Gloves
- Main weapon skill
- Strength
- Class teacher
- Doctor Gero
- Role bonus
- Rage increases tenacity; Provoke draws monster attention
Growth per level
Combat power
Power compares configured final forms, including the blocked level-420 forms. Equipment, skills and buffs are excluded.
Class profile
Editorial ratings based on final-form stats and class mechanics, on a 0-10 scale.
- Sustain damage6/10
- Lower melee power, with summons contributing additional attacks.
- Burst damage6/10
- Lower spell power than ki classes, with broad area coverage.
- Survivability9/10
- High health, both resistances, recovery and conditional Reconstruction.
- Solo gameplay8/10
- Durable with healing, corpse absorption and summons.
- Team gameplay9/10
- Provoke and area damage support a frontline role.
Passive & specials

Passive
Reconstruction
Can cancel a qualifying lethal hit and trigger rapid healing. Special death handling can take priority; this is not a guaranteed chance on every death.

Level 20
Kaioken
Toggle a boost to melee, ranged and ki damage. Drains 200 ki every 2 seconds and ends below 300 ki.
Learn from North KaiLevel 20
Regeneration
Restore your health, scaling with level and Ki Level. 2-second cooldown.

Level 200
Cell Junior
Summon one Cell Junior, or two from level 320. Their power scales with your level and Ki Level; distant summons teleport back. 60-second cooldown.
Transformations
Use transform to advance in order. Each form requires 100 current ki and the listed rage; neither is spent upfront.
- Level 1

Cell
Base form - Level 60

Imperfect
Temporary0 rage required
0 ki / second - Level 130

Semi-Perfect
Permanent0 rage required
0 ki / second - Level 200

Electric Semi-Perfect
Temporary0 rage required
2 ki / second - Level 320

Perfect
Permanent0 rage required
0 ki / second - Level 420

Super Perfect
UnavailableRequires GT Sagas
Update 0.9.8
Semi-Perfect and Perfect are permanent. Imperfect reverts to base Cell; Electric Semi-Perfect reverts to Semi-Perfect below 100 ki or on login. Permanent forms cannot revert. Transforming does not fully restore health or ki.
Techniques
Attacks listed below have a 1.5-second spell cooldown and a 1-second shared cooldown.
- Level1
Ki Blast
Basic targeted energy attack.
0 Endurance30 kiAutomatic - Level20
- Level25
Ki Wave
Basic energy wave with splash damage.
0 Endurance90 kiAutomatic - Level40
- Level65
- Level90
- Level140
- Level180
- Level230
Support, recovery & special techniques 13
- Level1
Aura
Toggle light and a visible aura.
0 Endurance5 kiAutomatic - Level1
Power Up
Recover health and ki while stationary and out of combat.
0 Endurance0 kiAutomatic - Level1
Power Down
Reduce current ki to 3% of maximum and stop Power Up.
0 EnduranceDischarges kiAutomatic - Level1
Dimensional Jump
Enter certain quest rifts. After Underworld Troubles progression, can hide ki detection for 3 minutes at an additional rage cost.
0 Endurance5 kiAutomatic / quest - Level8
Find Person
Use sense with a player name to locate them. Requires the relevant saga training.
- Level15
- Level20
- Level20
Regeneration
Restore your health, scaling with level and Ki Level. 2-second cooldown.
- Level25
Barrier
Toggle shielding that redirects amplified incoming damage into ki. Ends at very low ki; damage exceeding available ki reaches health.
0 Endurance50 kiAutomatic - Level25
Provoke
Draw nearby monsters onto yourself. The area increases at level 130. 20-second cooldown.
50 Endurance15% maximum kiAutomatic - Level30
Gran Aura
Restore your health. Healing scales with character level and Ki Level.
- Level40
Absorbing
Consume a corpse on your tile to restore 100-1,000 health. 5-second cooldown.
- Level200
Cell Junior
Summon one Cell Junior, or two from level 320. Their power scales with your level and Ki Level; distant summons teleport back. 60-second cooldown.
110 Endurance2,000 kiAutomatic
