Melee attacks, critical hits and a damage and dodge boost at low health.
Game
Game / Classes
Classes
Attacker
6 classesPhysical attacks and critical hits. Rage increases critical chance.
Melee attacks with a spell damage boost at low health.
Sword attacks with bleeding and a movement special.
Rage strengthens melee attacks. Regeneration and Focus support longer fights.
Offensive spells build a damage bonus. Can slow and imprison players.
Becomes C17 at level 130. Benefits from isolated PvP fights and ki absorption.
Ki
5 classesKi attacks and techniques. Rage increases the chance of incoming attacks missing.
Rage strengthens ranged attacks and boosts spell damage at high rage.
High ki growth, ally healing and group damage buffs.
Drains ki in PvP, silences enemies and boosts resistance and spell damage.
Permanent forms, partial recovery from large ki hits and enemy damage reduction.
Becomes C18 at level 130. Sustained ranged attacks build damage.
Tank
5 classesSurvival and enemy control. Rage increases tenacity; Provoke draws enemy attention.
Reduces enemy physical resistance on hit and can stun enemies.
Can survive a lethal hit, absorb corpses and summon Cell Juniors.
High health growth, passive attack avoidance, regeneration and a targeted stun.
A defensive boost at low health, a ki-enhanced sword and rage-based healing.
Becomes C16 at level 130. Party support with offensive and defensive debuffs.
Weapons are recommendations. Yamcha, Videl and Tenshin become androids at level 130; each is one class line.
















