Game

Tank / Demon
Janemba
A defensive boost at low health, a ki-enhanced sword and rage-based healing.
Overview
- Recommended weapon
- Sword
- Main weapon skill
- Sword Fighting
- Class teacher
- Dabura
- Role bonus
- Rage increases tenacity; Provoke draws monster attention
Growth per level
Combat power
Power compares configured final forms, including the blocked level-420 forms. Equipment, skills and buffs are excluded.
Class profile
Editorial ratings based on final-form stats and class mechanics, on a 0-10 scale.
- Sustain damage7/10
- Ki Sword adds energy hits to physical attacks while active.
- Burst damage6/10
- Lower spell power than attackers and ki classes.
- Survivability9/10
- High resistances, low-health avoidance and rage-based healing.
- Solo gameplay8/10
- Durability and healing balance moderate damage.
- Team gameplay8/10
- Provoke and varied area attacks support the frontline.
Passive & specials

Passive
Second Dimension
When an incoming hit would leave you below 40% health, incoming attacks are more likely to miss for 10 seconds. Physical hits can also be cancelled during this window.
60-second cooldown
Level 20
Kaioken
Toggle a boost to melee, ranged and ki damage. Drains 200 ki every 2 seconds and ends below 300 ki.
Learn from North Kai
Level 30
Ki Sword
Physical hits trigger an additional energy hit for 120 seconds. 300-second cooldown.
Level 130
Evil Energy Absorption
Restore health according to current rage. Requires at least 10 rage and subtracts 15 rage. 5-second cooldown.
Transformations
Use transform to advance in order. Each form requires 100 current ki and the listed rage; neither is spent upfront.
- Level 1

Janemba
Base form - Level 60

Power
Permanent0 rage required
0 ki / second - Level 130

Demon
Permanent0 rage required
0 ki / second - Level 200

Lord
Temporary0 rage required
2 ki / second - Level 320

Ultra
Permanent0 rage required
0 ki / second - Level 420

Ultimate
UnavailableRequires GT Sagas
Update 0.9.8
Power, Demon and Ultra are permanent. Lord reverts to Demon below 100 ki or on login. Permanent forms cannot revert. Transforming does not fully restore health or ki.
Techniques
Attacks listed below have a 1.5-second spell cooldown and a 1-second shared cooldown.
- Level1
Ki Blast
Basic targeted energy attack.
0 Endurance30 kiAutomatic - Level20
- Level25
Ki Wave
Basic energy wave with splash damage.
0 Endurance90 kiAutomatic - Level40
- Level65
- Level90
- Level140
- Level180
- Level230
Support, recovery & special techniques 12
- Level1
Aura
Toggle light and a visible aura.
0 Endurance5 kiAutomatic - Level1
Power Up
Recover health and ki while stationary and out of combat.
0 Endurance0 kiAutomatic - Level1
Power Down
Reduce current ki to 3% of maximum and stop Power Up.
0 EnduranceDischarges kiAutomatic - Level1
Dimensional Jump
Enter certain quest rifts. After Underworld Troubles progression, can hide ki detection for 3 minutes at an additional rage cost.
0 Endurance5 kiAutomatic / quest - Level8
Find Person
Use sense with a player name to locate them. Requires the relevant saga training.
- Level15
- Level20
- Level25
Barrier
Toggle shielding that redirects amplified incoming damage into ki. Ends at very low ki; damage exceeding available ki reaches health.
0 Endurance50 kiAutomatic - Level25
Provoke
Draw nearby monsters onto yourself. The area increases at level 130. 20-second cooldown.
50 Endurance15% maximum kiAutomatic - Level30
Gran Aura
Restore your health. Healing scales with character level and Ki Level.
- Level30
Ki Sword
Physical hits trigger an additional energy hit for 120 seconds. 300-second cooldown.
40 Endurance300 kiAutomatic - Level130
Evil Energy Absorption
Restore health according to current rage. Requires at least 10 rage and subtracts 15 rage. 5-second cooldown.
100 Endurance2,000 kiAutomatic
