Game

Attacker / Saiyan
Goku
Melee attacks, critical hits and a damage and dodge boost at low health.
Overview
- Recommended weapon
- Gloves
- Main weapon skill
- Strength
- Class teacher
- Master Roshi
- Role bonus
- Increased critical chance; rage adds more
Growth per level
Combat power
Power compares configured final forms, including the blocked level-420 forms. Equipment, skills and buffs are excluded.
Class profile
Editorial ratings based on final-form stats and class mechanics, on a 0-10 scale.
- Sustain damage9/10
- Among the strongest melee coefficients, with critical-hit bonuses and Kaioken.
- Burst damage7/10
- Moderate spell power, with Saiyan Fury and Dragon Fist adding short offensive windows.
- Survivability7/10
- Good health and mixed resistances. Invincibility adds a brief dodge boost at low health.
- Solo gameplay8/10
- Strong melee, self-healing and targeted attacks, balanced by ki upkeep and aimed waves.
- Team gameplay6/10
- Wave damage and Dragon Fist help in group fights, but Goku has no direct party buff or ally heal.
Passive & specials

Passive
Invincibility
When an incoming hit would leave you below 30% health, melee damage and dodge increase for 10 seconds. This does not make you invulnerable.
60-second cooldown
Level 20
Kaioken
Toggle a boost to melee, ranged and ki damage. Drains 200 ki every 2 seconds and ends below 300 ki.
Learn from North Kai
Level 130
Saiyan Fury
Gain 20 rage and increased critical chance and critical damage for 15 seconds. Cannot activate at exactly 100 rage.
60-second cooldown
Level 200
Dragon Fist
Attempts to teleport beside the target, then strikes in melee range and slows movement for up to 10 seconds. Some areas and stun prevent the teleport.
60-second spell cooldown; separate 10-second teleport cooldown
Transformations
Use transform to advance in order. Each form requires 100 current ki and the listed rage; neither is spent upfront.
- Level 1

Goku
Base form - Level 60

SSJ
Temporary2 rage required
4 ki / second - Level 130

USSJ
Temporary5 rage required
6 ki / second - Level 200

SSJ2
Temporary7 rage required
8 ki / second - Level 320

SSJ3
Temporary10 rage required
10 ki / second - Level 420

SSJ4
UnavailableRequires GT Sagas
Update 0.9.8
Temporary forms revert to base Goku below 100 ki or on login. Use revert to return manually. Transforming does not fully restore health or ki.
Techniques
Attacks listed below have a 1.5-second spell cooldown and a 1-second shared cooldown.
- Level1
Ki Blast
Basic targeted energy attack.
0 Endurance30 kiAutomatic - Level20
- Level25
Ki Wave
Basic energy wave with splash damage.
0 Endurance90 kiAutomatic - Level40
- Level65
- Level90
- Level140
- Level180
- Level230
Support, recovery & special techniques 11
- Level1
Aura
Toggle light and a visible aura.
0 Endurance5 kiAutomatic - Level1
Power Up
Recover health and ki while stationary and out of combat.
0 Endurance0 kiAutomatic - Level1
Power Down
Reduce current ki to 3% of maximum and stop Power Up.
0 EnduranceDischarges kiAutomatic - Level1
Dimensional Jump
Enter certain quest rifts. After Underworld Troubles progression, can hide ki detection for 3 minutes at an additional rage cost.
0 Endurance5 kiAutomatic / quest - Level8
Find Person
Use sense with a player name to locate them. Requires the relevant saga training.
- Level15
- Level20
- Level25
Barrier
Toggle shielding that redirects amplified incoming damage into ki. Ends at very low ki; damage exceeding available ki reaches health.
0 Endurance50 kiAutomatic - Level30
Gran Aura
Restore your health. Healing scales with character level and Ki Level.
- Level130
- Level200
Dragon Fist
Close the gap, strike in melee range and slow the target.
