Game

Attacker / Half-Saiyan
Trunks
Sword attacks with bleeding and a movement special.
Overview
- Recommended weapon
- Sword
- Main weapon skill
- Sword Fighting
- Class teacher
- Vegeta
- Role bonus
- Increased critical chance; rage adds more
Growth per level
Combat power
Power compares configured final forms, including the blocked level-420 forms. Equipment, skills and buffs are excluded.
Class profile
Editorial ratings based on final-form stats and class mechanics, on a 0-10 scale.
- Sustain damage10/10
- Highest final-form melee power, plus sword bleeding.
- Burst damage7/10
- Moderate spell power, with a mix of targeted and area attacks.
- Survivability7/10
- Moderate health; Rampaging Speed adds mobility and avoidance.
- Solo gameplay9/10
- Strong sword damage and comfortable targeted attacks.
- Team gameplay7/10
- Bleeding and area damage contribute, with little direct ally support.
Passive & specials

Passive
Slash
Sword hits can cause bleeding. Critical hits increase the chance; tenacity shortens the effect. Training targets are excluded.

Level 20
Kaioken
Toggle a boost to melee, ranged and ki damage. Drains 200 ki every 2 seconds and ends below 300 ki.
Learn from North Kai
Level 130
Saiyan Fury
Gain 20 rage and increased critical chance and critical damage for 15 seconds. Cannot activate at exactly 100 rage.
60-second cooldown
Level 200
Rampaging Speed
Increase movement speed and the chance of incoming attacks missing for 15 seconds. 120-second cooldown.
Transformations
Use transform to advance in order. Each form requires 100 current ki and the listed rage; neither is spent upfront.
- Level 1

Trunks
Base form - Level 60

SSJ
Temporary2 rage required
4 ki / second - Level 130

USSJ
Permanent5 rage required
0 ki / second - Level 200

SSJ2
Temporary7 rage required
8 ki / second - Level 320

SSJ3
Temporary10 rage required
10 ki / second - Level 420

Enraged
UnavailableRequires GT Sagas
Update 0.9.8
USSJ is permanent from level 130. SSJ reverts to base Trunks; SSJ2 and SSJ3 revert to USSJ below 100 ki or on login. Permanent forms cannot revert. Transforming does not fully restore health or ki.
Techniques
Attacks listed below have a 1.5-second spell cooldown and a 1-second shared cooldown.
- Level1
Ki Blast
Basic targeted energy attack.
0 Endurance30 kiAutomatic - Level20
- Level25
Ki Wave
Basic energy wave with splash damage.
0 Endurance90 kiAutomatic - Level40
- Level65
- Level90
- Level140
- Level180
- Level230
Support, recovery & special techniques 11
- Level1
Aura
Toggle light and a visible aura.
0 Endurance5 kiAutomatic - Level1
Power Up
Recover health and ki while stationary and out of combat.
0 Endurance0 kiAutomatic - Level1
Power Down
Reduce current ki to 3% of maximum and stop Power Up.
0 EnduranceDischarges kiAutomatic - Level1
Dimensional Jump
Enter certain quest rifts. After Underworld Troubles progression, can hide ki detection for 3 minutes at an additional rage cost.
0 Endurance5 kiAutomatic / quest - Level8
Find Person
Use sense with a player name to locate them. Requires the relevant saga training.
- Level15
- Level20
- Level25
Barrier
Toggle shielding that redirects amplified incoming damage into ki. Ends at very low ki; damage exceeding available ki reaches health.
0 Endurance50 kiAutomatic - Level30
Gran Aura
Restore your health. Healing scales with character level and Ki Level.
- Level130
- Level200
Rampaging Speed
Increase movement speed and the chance of incoming attacks missing for 15 seconds. 120-second cooldown.
110 Endurance2,000 kiAutomatic
