Main character stats

Max Attack – the value of our character’s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The max attack can be multiplied by the physical damage attribute.

Defense – the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. 

Character stats values can be found in the Character tab of our game client.

The true physical attack damage value to our target depends on our max attack points and our target’s defense points and physical resistance. First, we multiply our max attack points by (100% – the target’s physical resistance), then we subtract the opponent’s defense points from the result of the previous equation.

Balls and blasts deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.

Attributes

Physical Damage – multipier of our character’s max attack while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. 

Ki Damage – multipier of our ki damage points. Our basic 100% of ki damage can be increased by buffs, equipment, gems and passive abilities. 

Distance Damage – multipier of our character’s max attack while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.

Physical Resistance – divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.

Ki Resistance – divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.

Health Regen – value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.

Ki Regen – value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.

Hit Rate – an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. 

    Calculation of inflicting physical attack chance – (90 – target’s dodge + our hit rate)%

Dodge – an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. 

    Calculation of avoiding physical attack chance – (our dodge – target’s hit rate + 10)%, limits 0% and 90%

Miss Chance – a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. 

Critical Hit Chance – the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  

Tenacity – attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 – our tenacity value). Tenacity can be increased with equipment, gems and passivs.

Character attributes values can be found in the Attributes tab of our game client.

Skills

Ki Level – skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. 

Training Points – skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like Light Set, Weight Set and Tone Set. We can also increase our Train Points  by training in Time Room and Gravity Room.

Attack Speed – skill that increase speed of physical strike’s. Attack Speed can be trained by wearing training Bands like Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands while striking. 

Sword Fighting – skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. 

Strength – skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. 

Ki Blasting – skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. 

Defence – skill that increase defense points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.

Energy – skill that increase ki  resistance and miss chance of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.

Character skills values can be found in the Skills tab of our game client.